2x2x2 cube - LBL method (part 2)


Tabla of contents


3. OLL (Orientation of the Last Layer)

This step, unlike the previous one, is designed to be memorized.

The images that describe this case are shot from above and maintaining only the colour yellow. An example of the process followed to get the images is this:

Figure 2: Left: Cube with every colour. Center: Only yellow is left. Right: Top view, with the front face below.
Figure 2: Left: Cube with every colour. Center: Only yellow is left. Right: Top view, with the front face below.

The different cases are shown below (Table 3).

Table 3: Algorithms of the 2nd part (OLL)


Case

Figure

Algorithms

Comments



1

R2U2 - R' - U2R2




2

F - RUR'U' - RUR'U' - F'



3

RUR'URU2R'




4

U2 - RU2R'U'RU'R'


Without the first two movements, it is the opposite to case 3.



5

FRUR'U'F'



6

RUR'U'R'FRF'



7

FR'F'RURU'R'

Opposite to case 6.



4. PLL (Permutation of the Last Layer)

In this part we have to move the pieces that make up the face opposite to the one solved in the first part, until the cube is solved (Figure 3).

Figura 3a: Situation of the cube before PLL.
Figura 3a: Situation of the cube before PLL.
Figura 3b: Situation of the cube after PLL.
Figura 3b: Situation of the cube after PLL.

The algorithms of this part are below (Table 4). The colours of the stickers shown in these pictures are an example. The pieces not joined by arrows are well placed, and those with arrows must permutate according to them).

Table 4: Algorithms of the 3rd part (PLL)


Case

Figure

Algorithms

Comments



1

R2B2RF - R'B2 - RF'R

Also used in 3x3x3 cube.



2

R'FR' - B2R - F'R'B2R2

Opposite to case 1.



3

R2B2RF - R'B2 - RF'R

The same as case 1; after doing it, turn the upper part of the cube to solve the cube.




4

FRU'R'U'RUR'F' - RUR'U'R'FRF'

The 2nd part of this algorithm is actually case 6 of the first part of this method.