Tabla of contents
This step, unlike the previous one, is designed to be memorized.
The images that describe this case are shot from above and maintaining only the colour yellow. An example of the process followed to get the images is this:
The different cases are shown below (Table 3).
Table 3: Algorithms of the 2nd part (OLL)
Case
Figure
Algorithms
Comments
1
R2U2 - R' - U2R2
2
F - RUR'U' - RUR'U' - F'
3
RUR'URU2R'
4
U2 - RU2R'U'RU'R'
Without the first two movements, it is the opposite to case 3.
5
FRUR'U'F'
6
RUR'U'R'FRF'
7
FR'F'RURU'R'
Opposite to case 6.
In this part we have to move the pieces that make up the face opposite to the one solved in the first part, until the cube is solved (Figure 3).
The algorithms of this part are below (Table 4). The colours of the stickers shown in these pictures are an example. The pieces not joined by arrows are well placed, and those with arrows must permutate according to them).
Table 4: Algorithms of the 3rd part (PLL)
Case
Figure
Algorithms
Comments
1
R2B2RF - R'B2 - RF'R
Also used in 3x3x3 cube.
2
R'FR' - B2R - F'R'B2R2
Opposite to case 1.
3
R2B2RF - R'B2 - RF'R
The same as case 1; after doing it, turn the upper part of the cube to solve the cube.
4
FRU'R'U'RUR'F' - RUR'U'R'FRF'
The 2nd part of this algorithm is actually case 6 of the first part of this method.